from visual import * from force import * scene.autoscale=0 scene.range=10.0 ball=sphere(radius=0.5) ball.pos=vector(-8,0,0) ball.vel=vector(3,3,0) ball.mass=1.0 dt=0.01 t=0 while(1): rate(100) t=t+dt ball.pos=ball.pos+ball.vel*dt ball.vel=ball.vel+1.0/ball.mass*force(ball.pos,ball.vel)*dt